A game system acts as an underlying structure – a design dilemma is finding a simple way of making the participant design material an important aspect of gameplay,
Some brainstorming with JFM which envisions cards / grids as participant input cues:



A game system acts as an underlying structure – a design dilemma is finding a simple way of making the participant design material an important aspect of gameplay,
Some brainstorming with JFM which envisions cards / grids as participant input cues: