{"id":127,"date":"2019-02-05T11:23:49","date_gmt":"2019-02-05T01:23:49","guid":{"rendered":"https:\/\/rolling-stories.making-games.net\/Devblog\/?p=127"},"modified":"2019-02-05T11:30:12","modified_gmt":"2019-02-05T01:30:12","slug":"designing-the-map","status":"publish","type":"post","link":"https:\/\/rolling-stories.making-games.net\/Devblog\/2019\/02\/05\/designing-the-map\/","title":{"rendered":"Designing the We, Robot map"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Co-design was a big factor in the development of the world map. The architectural drawings required lots of iteration, initially three dimensional but refined through a stripped-back &#8216;city pattern&#8217;. This was combined with further design elements to create a compositional layout for the map which also conveyed the We, Robot aesthetic. <\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"726\" src=\"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am-1024x726.png\" alt=\"\" class=\"wp-image-130\" srcset=\"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am-1024x726.png 1024w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am-300x213.png 300w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am-768x544.png 768w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am-800x567.png 800w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am-254x180.png 254w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.37-am.png 1496w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>One of the first drafts for the map\u2014experimenting with a sci-fi monospace aesthetic<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"725\" src=\"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am-1024x725.png\" alt=\"\" class=\"wp-image-134\" srcset=\"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am-1024x725.png 1024w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am-300x212.png 300w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am-768x544.png 768w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am-800x566.png 800w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am-254x180.png 254w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.21.04-am.png 1492w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Initial development of style guide for map based on original We, Robot gamebook illustrations<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"726\" src=\"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am-1024x726.png\" alt=\"\" class=\"wp-image-136\" srcset=\"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am-1024x726.png 1024w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am-300x213.png 300w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am-768x544.png 768w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am-800x567.png 800w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am-254x180.png 254w, https:\/\/rolling-stories.making-games.net\/Devblog\/wp-content\/uploads\/2019\/02\/Screen-Shot-2019-02-05-at-11.20.44-am.png 1496w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Drafting composition of the map\u2014experimenting with layers and textures<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Co-design was a big factor in the development of the world map. The architectural drawings required lots of iteration, initially three dimensional but refined through a stripped-back &#8216;city pattern&#8217;. This was combined with further design elements to create a compositional layout for the map which also conveyed the We, Robot aesthetic.<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-127","post","type-post","status-publish","format-standard","hentry","category-gamebooks"],"_links":{"self":[{"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/posts\/127","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/comments?post=127"}],"version-history":[{"count":2,"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/posts\/127\/revisions"}],"predecessor-version":[{"id":146,"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/posts\/127\/revisions\/146"}],"wp:attachment":[{"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/media?parent=127"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/categories?post=127"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/rolling-stories.making-games.net\/Devblog\/wp-json\/wp\/v2\/tags?post=127"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}