Designing the We, Robot map


Co-design was a big factor in the development of the world map. The architectural drawings required lots of iteration, initially three dimensional but refined through a stripped-back ‘city pattern’. This was combined with further design elements to create a compositional layout for the map which also conveyed the We, Robot aesthetic.

One of the first drafts for the map—experimenting with a sci-fi monospace aesthetic
Initial development of style guide for map based on original We, Robot gamebook illustrations
Drafting composition of the map—experimenting with layers and textures